Week 45: Impact effects!

I’ve hit a bit of a slow period in developing THE MISSION. The next big thing to do is animations for when the players are ensnared in vines, but it feels like an insurmountable wall right now. Which it isn’t, of course, it just feels like it is. So I’ve been slowly working on other things besides these animations.

Such as impact effects! I watched this interesting talk of Jan Willem Nijman on adding effects and details to games in order to improve the way they feel and play, and the main thing I took away for THE MISSION was to add some effect for regular shots hitting walls. So here you go!

impact

It is indeed a recycling of the flare effect when two shots collide, but that’s such a rare occurrence that I think it fine to reuse the animation. The visual effect is drawn from those in Robotech, although I can’t find the actual reference. I thought it was awesome when I was a kid, and it’s stuck with me since!

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